
Go to market_ships.ini and search again for Base = Li_01_01_base, delete the lines following it until the space, then put this in: Go to market_misc.ini and search for Base = Li_01_01_base, and put the following BELOW it, (but do not remove any other lines) Item_icon = Equipment\models\commodities\nn_icons\bw_freighter.3dbaĥ. Go to Engine_Equip.ini and put this inĬruise_start_sound = engine_li_cruise_startĬruise_loop_sound = engine_li_cruise_loopĬruise_stop_sound = engine_li_cruise_stop Mesh = cockpits\liberty\models\li_freighter_cockpit.cmpģ. after that is complete, open it up and put this in: Go to DATA\COCKPITS\LIBERTY\ and create a ini file called li_cruiser.ini. Hp_type = hp_freighter_shield_special_10, HpEngine01, HpEngine02, HpEngine03, HpEngine04Ģ. Shield_link = l_freighter_shield01, HpMount, HpEngine01, HpEngine02, HpEngine03, HpEngine04 Hp_type = hp_turret_special_8, HpTurret_L5_07

Hp_type = hp_turret_special_8, HpTurret_L5_06 Hp_type = hp_turret_special_8, HpTurret_L5_05 Hp_type = hp_turret_special_9, HpTurret_L5_04 Hp_type = hp_turret_special_9, HpTurret_L5_03 Hp_type = hp_turret_special_8, HpTurret_L5_02 Hp_type = hp_turret_special_8, HpTurret_L5_01 Surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 Surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 Surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 Material_library = ships\liberty\li_capships.matĬockpit = cockpits\liberty\li_cruiser.iniĬamera_turn_look_ahead_slerp_amount = 1.000000įuse = li_cruiser_burning_fuse01, 0.000000, 10825įuse = li_cruiser_burning_fuse02, 0.000000, 5413 Just to show how the big ass gun works PĭA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
#FREELANCER MODS FOR SHIPS BATTLESHIPS FULL#
How it looks, how it shoots, bah bah, note: its not the full one, it doesn't have the shield and its zoomed out a bit.
#FREELANCER MODS FOR SHIPS BATTLESHIPS MOD#
The mod will consist of ALL the cap ships, wont that be cool? Test it, tell me.īy the way, I ain't putting up any INI files yet, either with the Gunship, becuase I'm making a mod, this is just a tuturial. But I seen the Oriris Main Turret to be 15000 damage each per 5 seconds.

Becuase of its front forward gun, thats what is the main focus. Its more of a CAP killer, not a fighter killer, though it can.

Not as strong as the battleships, but this ship is a ideal ship for killing them. and you have to buy all the guns, also comes with a shield, that cost about 4mil because its a huge ass shield. The gun is like as seen blowing up the research base. But the manuverablity is realistic, like in game. Max speed is about 92, and it has one forward fast killing turret, It cannot really hit any fighters, because its a forward gun, and a cruiser isn't the most manuverable. Ok, I'll post up the coding in just a couple minutes, tell me what needs fixing.
