


#Watch the hugh manchu octopus minitube demo on torchtalk code#
Code necessary to aim tentale's root bone towards the target, from global to local-bone-space, works great - except it's requiring using a magic value to reverse the z-axis? Something smells.Naive tentacle script to curl bones around target point - doesn't yet aim towards target, just matches distance.Updated model with subsurface reference material, more tentacle bones, and a bit of webbing.Now fixed using matrix math fully, works when octopus is in any orientation!

Due to how models were imported, the main transform of the octopus model was being given a local_scale.z of -1, which aggrevated the quaternion math for deriving the orientation of the tentacle needed to reach the target.Setting initial targets for each tentacle, and moving octopus transform using translator.Adapting spider walking algorithm to work with tentacles, retargetting animations blend together so tentacles never appear too snappy.Provide myself a crash-course in modern C++ programming techniques and the latest and greatest in rendering.
